The Curse
This project is is class project for Experience Design
at Entertainment Technology Center, Carnegie Mellon University
Tools
Unity
Roles
Producer
Experience Designer
Programmer
Role
Goals for the project
The objective of this project is to create a two-player cooperative puzzle experience set in an Ancient Egyptian tomb. The experience incorporates interactive elements such as monitors, touch screens, physical buttons, sensors, lighting, and speakers to enhance the immersive and collaborative gameplay.
Set
Tomb
Kiosk
Design
Puzzle 1
One of the players needs to cover both eyes of the left coffin.
The instruction is explained on the physical diary
Puzzle 2
On the left kiosk there are 5 on and off switches and player need to turn the specific ones on in order to unlock the kiosk computer
This is also be explained on the physical diary
Puzzle 3
After the kiosk computer is unblocked, there will be a riddle
Players needs to find the specific letters from the riddle, then they need to use the physical hieroglyphics alphabet to translate the corresponding letters.
Puzzle 4
After the kiosk computer is unblocked, there will be a riddle
Players needs to find the specific letters from the riddle, then they need to use the physical hieroglyphics alphabet to translate the corresponding letters.
Showcase
The experience showcased in the ETC's Spring Festival. There are total of 24 players.