The Curse

This project is is class project for Experience Design

at Entertainment Technology Center, Carnegie Mellon University 

Tools

Roles

Role


Goals for the project

The objective of this project is to create a two-player cooperative puzzle experience set in an Ancient Egyptian tomb. The experience incorporates interactive elements such as monitors, touch screens, physical buttons, sensors, lighting, and speakers to enhance the immersive and collaborative gameplay.

Set

Tomb

Kiosk

Design

Puzzle 1

One of the players needs to cover both eyes of the left coffin.

The instruction is explained on the physical diary 

Puzzle 2

On the left kiosk there are 5 on and off switches and player need to turn the specific ones on in order to unlock the kiosk computer 

This is also be explained on the physical diary

Puzzle 3

After the kiosk computer is unblocked, there will be a riddle

Players needs to find the specific letters from the riddle, then they need to use the physical hieroglyphics alphabet to translate the corresponding letters. 


Puzzle 4

After the kiosk computer is unblocked, there will be a riddle

Players needs to find the specific letters from the riddle, then they need to use the physical hieroglyphics alphabet to translate the corresponding letters. 


Showcase

The experience showcased in the ETC's Spring Festival. There are total of 24 players.